• Zagorath@aussie.zone
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    2 days ago

    If very many developers integrating Denuvo are making errors with it, it’s because of Denuvo. Their documentation is insufficient or their interface is poorly designed or something. Or maybe their code really is just shit. Most likely some combination of factors. Regardless, I’m not letting them off the hook; this is still their fault as much as it is that of the companies choosing to use it.

    • azalty@jlai.lu
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      3 hours ago

      They’re just providing a service. We should mostly blame the editors/devs that are making the choice of including it.

      I hate the tool but idc about the company

      As for the implementation problem, I feel like at this point it’s like the more their functions are called, the harder the game becomes to decode/crack, so it often slow things down because devs overcall it

      • Zagorath@aussie.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        Just to be clear, I wasn’t making a moral argument in my previous comment, only a technical one. If their software causes slowdowns in many real-world cases, I blame them for it, not just the people who are using it.