There’s a great youtube video Laura Fryer made that talks about Avowed’s success. I belueve it is in the games community on .world or sh.itjust.works.
Im convinced someone at the top levels of the company us super far up their ass about the things Bethesda are doing while forgetting to ask if the thing they want players to do is fun. Too many Bethsoft games are running into the “this stretch isn’t fun” problem.
Unreal had a gun that shot saw blades that bounced off of surfaces. That was fun.
The Goo Gun in Fortnite was also great it sprayed a sticky goo that exploded after a few seconds
And that’s why I had a problem with this from the start as Ultima 1 really wasn’t that ground breaking compared to others but by 4 you have an unspoken karmic system that tracks level advancement that blew my mind as a kid once I realized that was a thing.
Ultima absolutely pushed significant boundaries but I have a hard time saying it was more influential than tetris.
What do you think specifically because I can’t think of anything they did first with Ultima I?
Yes I have but I’d be interested to hear what they innovated as Im not sure what exactly Ultima I created for the first time.
While I would love to agree there’s no way that was the most influential game and I played 1-7
You could kill almost anyone in NV as you cannot kill children in any game nor can you kill major quest givers.
Perhaps they have reasons to not want to encourage senseless violence to NPC’s at a time when a chunk of the population clearly views others as IRL NPC’s?
Im not sure what the goal was here. It seems the complaint is that you cannot shoot NPCs in non-combat situations. That while one game considers taking items to be stealing whereas the other does not which the content creator seems to miss.
Is this really about attention to detail or do they just prefer one game to the other due to directorial choices?
The last sentence mentions the hopes to create a new game.