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Cake day: March 8th, 2024

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  • I will choose to believe my eyeballs on that count, but thanks for your contribution, I suppose?

    This is a real issue with stereoscopy, in that it’s hard to talk about and there isn’t a guarantee that people’s perception of it is identical. Here, for example, I don’t know what you mean by “blurry”.

    Potentially you could be talking about the ghosting effect you see when the lenses aren’t properly lined up with your eyes. I find that is entirely resolved by the eye tracking unless you’re moving the console around on the what, three different New 3DSs I have used for any length of time. I can’t guarantee something about your eyes or your 3DS isn’t different, though. I can only tell you I have a 3DS in front of me right now and I’m tilting it every which way and I see no ghosting as long as the camera gets line of sight to my face.

    Or you could be talking about resolution. Because the way 3DS stereoscopy works is by angling alternate lines of pixels to each eye there is a horizontal resolution change on the display between 2D and 3D, although your brain should sort most of it out when overlapping the two images. I’m sitting here with a 3DS in front of me typing this and flipping the slider on and off and the image doesn’t lose any resolution to my eyes, it just goes deep. Can I promise that your brain is parsing the half-res-per-eye the same way mine does? I guess not.

    All I can tell you is the effect is rock solid for me and I would take it on a tablet or laptop any day with no improvements (although I’d like to see how much further it can be pushed with modern tech). This is non-negotiable and the results of real life testing in real time right the heck now. Unfortunately for the same reason I can also not sit here and tell you that you aren’t seeing what you’re seeing. I can only report on what I see.


  • They abandoned many things when transitioning to the Switch. Most notably home consoles. I wouldn’t extract too many conclusions from that train of thought.

    But yeah, I’m not saying the 3DS stereo display was hugely popular, even if the console itself did pretty well. Clearly a bunch of people were very hostile to it (and to every other variant of 3D display) right off the bat and never looked back. If the meme of “I switched the 3D slider down and never touched it again” popular at the time didn’t show that this thread seems to be good proof.

    I’m saying people were extremely wrong about that and I’m surprised that the massive improvement in the New 3DS flew under the radar enough for some people to not even be aware that it happened. The tech absolutely works, and the two iterations Nintendo did absolutely show that it can be implemented very effectively for cheap.



  • The 3D display on the 3DS was absolutely treated way more harshly than it deserved because it landed smack in the middle of the hipstery meme of claiming 3D cinemas were a scam and 3D TVs sucked. Both of those things had different degrees of grains of truth at the core, but none of them really applied to the 3DS.

    If that’s your hangup, I guess we’re going to have to agree to disagree, because I WILL hold to that. It happened and it was absolutely the children who were wrong. You know because they weren’t even done being unreasonably mad at 3D displays for sheer mob dopamine when they started getting hyped about putting the same 3D displays on their face, which had most of the same issues plus made everybody puke in the crappy early iterations. I’ve kept a mental naughty list of all the games journalists that were super snarky about 3D monitors and the 3DS but immediately fawned over Palmer Luckey because, man, did that bit of flip-flopping not age well.

    Anyway, that’s neither here nor there, because the point I’ve been making all along is that I am surprised at people not realizing that the New 3DS fixed the shortcomings of the original when it came to stability and viewing angles. For the umpteenth time.

    I also sniped your googling, but hey, the count you found gives it a few extra million over the one I found, so that’s neat. Again, that puts it ahead of the Dreamcast, the Game Gear and the Saturn and just behind the PS Vita in terms of units moved. I think you’d be surprised if somebody showed up not realizing that one of those existed. That seems reasonable. More relevantly to the point, you don’t need to have owned one to be aware of this. Not only were these on display kiosks all over the planet (because 3D was and remains hard to market otherwise), but this was the big selling point. It was all over reviews of the new models.

    And again, I’m not saying people do remember and are lying, I’m surprised at the fact that they don’t remember. Or at least that they don’t remember so hard they’re willing to be confidently wrong about it online. Which seems both reasonable and entirely up to me, to be honest.


  • Was it?

    Look, you seem very keen on having an argument about this, but this conversation so far boils down to:

    -3DS did this well. -No, it didn’t. -Oh, I meant the New 3DS that made it better. I didn’t realize people didn’t know about that one. -People probably didn’t know about that one.

    While we’re at it, the 3DS sold 75 million units. There are probably way more people out there who tested a New 3DS than a Dreamcast.

    EDIT: Made me check. 10 million units, as per Wikipedia. I would have guessed higher, but hey, I was still right, it’s more than the Dreamcast.



  • The only thing I’ve seen mentioned is the bad stability of the stereoscopy and the narrow viewing angle of the original model, which was solved with the same eye tracking solution we see here. The entire conversation is spawning from my surprise at people seemingly being unaware that happened or assuming it hadn’t worked.

    There was legitimate criticism at launch about the initial library, but obviously we’re not arguing about that here (and it definitely got corrected over time).


  • Not particularly, but if we’re discussing the idea of bringing this display technology back I do have a vested interest in knee-jerk rejection of its use on the 3DS not misrepresenting the potential.

    This is the absolute best way to do stereo 3D, at least for single user devices, it works and it’s built on well understood technology. I get that people were mad at the OG 3DS, mostly as part of a bit of a mob mentality memetic rejection of 3D TVs, but this is genuinely cool tech I would like to have access to again.




  • Was it your first Nintendo handheld, then? Because man, is that their default play. I say, sitting on my pile of Game Boy Light, Game Boy Advance SP, Nintendo DSi, New Nintendo 3DS and Nintendo Switch OLED Editions.

    But seriously, it works very well, it feels like magic and the bigger screen is also pretty good for how old and low-res it is. I have one sitting on my bedside table right now. If anything would sell me on a laptop using the same tech is the New 3DS.

    I just don’t know that the PC ecosystem would have the software support for it.


  • As I said below I’m shocked to find out that people have forgotten that Nintendo iterated on the launch design with camera-driven eye tracking that pretty much solved that issue entirely.

    Did people not mess around with the New 3DS at all? In my recollection it feels like it dominated most of the system’s lifespan. But then in my recollection I never ever turned off the 3D slider while the Internet is full of people that claim they never turned it up, so it seems the 3DS was used in very different ways by different people.