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11 days agoThis type of thing is mostly used for inference with extremely large models, where a single GPU will have far too little VRAM to even load a model into memory. I doubt people are expecting this to perform particularly fast, they just want to get a model to run at all.
IIRC BOTW was built on MonolithSoft’s engine (the devs behind Xenoblade) so in fairness, those games are more-so the same exception rather than the rule. That said, even without the comparison, GameFreak clearly did not properly optimize the Pokemon games on switch, with stuff like loading the whole map’s ocean at any given time.