

I refer to this as the Wind Waker effect.
Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a “realistic” (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.
For years after its release, Wind Waker’s art style was dragged on by people, but today, it’s remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.
Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.
A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.
There was somebody crazy enough to make an entire game in Blender, I don’t doubt that somebody has at least tried to make a soundtrack in Blender.