Gail Simone on her disappointment of the canceled Wonder Woman game she was a consultant for: “The game was gorgeous and expansive. Every effort was made to make this not just a great game, but a great Wonder Woman game”

  • magnetosphere@fedia.io
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    1 day ago

    Before you get too upset, remind yourself that a lot of people involved in any AAA game will talk about how beautiful and authentic it was supposed to be.

    • RetroGoblet79@eviltoast.org
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      17 hours ago

      Absolutely. Every person coming into any project wants it to be the best and succeed.

      That energy fades after a while depending on leadership, execution, meddling from the top, bad project management, etc.

    • lath@lemmy.world
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      1 day ago

      No doubt that the artistic concepts were going to be great during development. Everything else though probably wouldn’t have been as pleasant.

    • heavydust@sh.itjust.works
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      1 day ago

      It reminds me of the 80s Wonder Woman movie: visually perfect. And a grand total of 2 minutes of fights in the whole movie.