If you don’t mind Meta/Facebook, then the oculus quest headsets are also very affordable hardware and deliver a good experience. I think the issue lies with content.
Smartphones or handhelds like the steam deck with flat screens could use plenty of already existing content made for screens. With VR you want different content that is made specifically for it. There is a decent amount of games (but still much fewer than for other devices), but honestly not that much more.
Additionally it also can only really be used at home, where most already have other devices.
It’s a chicken and egg problem. But imo if there were more genuine unique productivity tasks and experiences available through VR, we would see more adoption.
Good experience is debatable. A lot of the games on standalone quest run at like 40 fps, which isn’t unplayable for me, but I’d rather run it on my gaming pc except for I can’t because theres so much quest exclusives
If you don’t mind Meta/Facebook, then the oculus quest headsets are also very affordable hardware and deliver a good experience. I think the issue lies with content.
Smartphones or handhelds like the steam deck with flat screens could use plenty of already existing content made for screens. With VR you want different content that is made specifically for it. There is a decent amount of games (but still much fewer than for other devices), but honestly not that much more.
Additionally it also can only really be used at home, where most already have other devices.
It’s a chicken and egg problem. But imo if there were more genuine unique productivity tasks and experiences available through VR, we would see more adoption.
Good experience is debatable. A lot of the games on standalone quest run at like 40 fps, which isn’t unplayable for me, but I’d rather run it on my gaming pc except for I can’t because theres so much quest exclusives